Air Domain Powers

Type of Feat: Domain
Prerequisite: Access to the Air domain.
Specifics:
Granted Power: Turn or Destroy Earth creatures as a good cleric turns undead. Rebuke or Command Air creatures as an evil cleric rebukes undead. Use these abilities a number of times per day equal to 3 + Charisma modifier
Bonus Spells: The cleric gains access to the following spells at the specified spell level: Call Lightning (3), Gust of Wind (4), Chain Lightning (6), Great Thunderclap (7)
Use: Automatic.